using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Configs/GraphView")]
public class GraphViewData : ScriptableObject
{
    [SerializeField, HideInInspector]
    public List<GraphNodeData> NodeDatas;

    [SerializeField, HideInInspector]
    public Vector3 Position = Vector3.zero;

    [SerializeField, HideInInspector]
    public Vector3 Scale = Vector3.one;
    
}
